I am currently undertaking my three week Master of
Information Studies student placement at a public library. Part of my placement
has involved helping set up a Maker Space for the community. This has been an
interesting and educational experience, particularly as I haven’t had much
experience with many of the technologies involved.
Maker Spaces are “community oriented spaces where people
gather to create, make and learn using a variety of tools” (Kelly, 2013). As
the public may increasingly be looking elsewhere for answers to their
information needs and people are spending more time on technological gadgets,
Maker Spaces are places that promote community engagement (Editors, 2013). They
also support community knowledge creation and sharing of knowledge (Lankes,
2011; Hamilton in Kelly, 2013). Kelly (2013, p.1) states that “this information
sharing helps create and promote new culture”. Maker Spaces also support
libraries’ missions to enable lifelong learning across multiple literacies
(Colegrove, 2013). For the children and young adults involved they promote
learning through play and encourage them to learn more about maths, technology
and engineering (Britton, 2012).
Part of my placement has involved visiting Thinglab (2013),
a 3D printer and 3D scanner shop. As I will be involved in writing a program
outline for school visits to the Maker Space, I was most interested in how 3D
printers could be used by primary and high school children. To be able to print
from a 3D printer, a lay person would either use preloaded designs on the USB
stick provided with the 3D printer, or find patterns on websites like Makerbot Thingiverse
(2014). However, I am more interested in how school children could create their
own designs. I have found an app called 123D Creature that can be used on iPads
that would make it easy for children and young adults to get creative. Once
designed, their creature would be run through a free program called Netfabb (n.d.)
which ensures there are no holes in each individual design. Holes in designs
would create spaghetti rather than the desired shape. Once completed, the
finished designed would be sent to the 3D printer for publishing and voila! For
more creative students, or for students who are learning design at school, the SketchUp program could be used to create a design from scratch (Trimble,
2013). This is quite complicated and would require much more liaising with
classroom teachers.
We expect that the 3D printer will become a popular tool in
the library. It is hoped that it will not only be available for school programs
but also for the general public to use during library opening hours. Running
costs are very low, a small bracelet made of corn cellulose fibre would cost
about 5 cents each. The main cost would of course be the 3D printer and the
electricity charges. Small change when we think of the overall benefit to the
library and the community as a whole!
I look forward to creating new designs and using the 3D
printer to find out more. I am sure that the more I play the more I will learn.
Image Attribution:
http://www.flickr.com/photos/63991153@N00/9135194264
References
Britton, L. (2013). The makings of Maker Spaces, part 1: Space for creation, not just consumption. Library Journal. Retrieved from http://www.thedigitalshift.com/2012/10/public-services/the-makings-of-maker-spaces-part-1-space-for-creation-not-just-consumption/
References
Britton, L. (2013). The makings of Maker Spaces, part 1: Space for creation, not just consumption. Library Journal. Retrieved from http://www.thedigitalshift.com/2012/10/public-services/the-makings-of-maker-spaces-part-1-space-for-creation-not-just-consumption/
Colegrove, P. (2013). Editorial board thoughts: Libraries as
Maker Spaces? Information Technology and Libraries, 32.1,2.
Editors. (2013). Manufacturing maker spaces. American
Libraries. Retrieved from http://www.americanlibrariesmagazine.org/article/manufacturing-makerspaces
Kelly, A. (2013). Why do we need one of those? The role of
the public library in creating and promoting Makerspaces. ALIA National Library
and Information Technicians Symposium 2013: Waves of Change. Retrieved from http://www.alia.org.au/sites/default/files/Kelly%20-%20final.pdf
Lankes, R. D. (2011). The Atlas of New Librarianship.
Cambridge, Mass: MIT Press.
Makerbot Thingiverse. (2014). Makerbot Thingiverse.
Retrieved from http://www.thingiverse.com/
Netfabb. (n.d.). Netfabb: Software for 3D Printing.
Retrieved from http://www.netfabb.com/
Thinglab. (2013). Thinglab. Retrieved from http://www.thinglab.com.au/
Trimble. (2013). Sketchup is for everyone. Retrieved from http://www.sketchup.com/
Hi Heidi,
ReplyDeleteAwesome. Great to find out that makerspaces are being adopted by public libraries in Victoria and so exciting you contributed! Are you able to say which PL is developing it? I love the idea and hope to visit one with my teens.
School libraries in Victoria are becoming very interested. This year the School Library Association of Victoria (SLAV, 2014) devoted an issue of FYI, their professional journal, to makerspaces. Mostly the articles described the experience in American libraries. Batykefer (2014, p.5) maintains that the current educational system does not value many different types of intelligence but “relentlessly forces students to conform to achievement standards that can be tested with a scantron exam.” The current system does not develop creative thinkers and it “squanders the potential of millions of young people.” She sees makerspaces as contributing to a solution by providing a ‘climate’ for cultivating creativity, that is not readily available in schools.
Two articles in FYI journal the experience of two Victorian school libraries in developing makerspaces. By the sound of it, the experience was very successful and less costly than the authors had anticipated (La Marca, Farrel & Gebus, 2014; Slovak, 2013).
Batykefer, E. (2014). The Youth maker library. FYI, 18(1), 4-9.
School Library Association of Victoria. (2013). FYI, Makerspaces – the changing nature of library spaces. FYI, 18(1)
Slovak, N. (2014). Makerspaces conference: some inspiration gathered. FYI, 17(4), 19-21.